Change log:
- Gameplay – 6 new ships for a total of 12
- Gameplay – 3 new special abilities – torpedo, auto-laser, and density
- Gameplay – easy mode now easier – 20% less asteroids on easy mode
- Gameplay – improved accuracy of hit boxes
- Gameplay – Falcon – increased speed (Buff), increased hit radius (Buff)
- Gameplay – Umbia – increased speed (Buff), decreased shield regen timer (Buff)
- Gameplay – Nimbus – increased dodge-roll timer (Nerf)
- Bugfix – corrected Umbia ship occasionally delaying death by a few seconds
- Bugfix – mega asteroids no longer prematurely disappear before leaving the screen
- Bugfix – can no longer instantly regenerate the shields if you dodge-roll during a shield break animation
- GUI – added ship name to ship selection screen
- GUI – added victory indicators on ship selection screen, no win no star, easy win 1 star, normal win 2 stars, hard win 3 stars
- GUI – changed font sizes
- GUI – added flavor text to beginning of each level
- GUI – stretched the color filter screens to cover the previously exposed edges during a screen shake event
- Sound – added sound effect for ability recharge to give audio indicator when abilities are ready for use
- Sound – split the music and sound to separate audio busses
- Sound – added small amount of reverb to sound effects
- Sound – added sound effects to pause menu navigation
- Sound – changed title screen navigation sound to match other menu screens for consistency
- Sound – changed level music rotation to begin on track 2
- Animation – tweaked Flare Runner dodge-roll sprites
- Animation – tweaked thrust effects for Nimbus
- Back-End – created an auto save / auto load system, saving total crates collected and color options, and much more
- Back-End – worked on the dialog system to be used in version 2.0
3 responses to “Astrofield v1.8 is live”
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