Kiroshi Doshi is currently in development and has no release versions out yet.
This is a classic retro platformer drawing inspirations from my favorite platformer games: Mario, Donkey Kong Country, Kirby, Yoshi and Bubble Bobble.
This project was my original dip. By dip I mean the next project you start working on once you realize the project you are currently working on is out of your league or over scoped so you dip! I dipped from trying to make a metroidvania title, which I plan on eventually making (but for now is shelved).
I started the project with a very small scope, making it as a Gameboy style aesthetic. This is where the double jump, wall sticking, stamina bar and bubble shooting got their start. Eventually I decided to (ill advised, I know!) scope it up to a Super Nintendo / Gameboy Advance style game.
I have plans for four main areas: forest, ice, lava and moon. Each area will include a variety of situations including swimming, cannon blasting, minecart tracks, airships, castles, environment hazards and more. The number of levels however is still being decided. The bubble jumping ability gives a creative verticality that gives the player a lot of freedom that I’m trying to be careful with balancing difficulty and exploration.
Eventually I decided to change the double jump to a single jump and a twirl, this is because I was finding that the horizontal movement was not engaging enough, and the vertical movement was too much for a game where I wanted to do vertical and horizontal levels.
You can follow development updates and provide feedback via my twitter and tumblr.